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Daytona usa rom model 2 rom
Daytona usa rom model 2 rom










daytona usa rom model 2 rom
  1. DAYTONA USA ROM MODEL 2 ROM GENERATOR
  2. DAYTONA USA ROM MODEL 2 ROM CODE
  3. DAYTONA USA ROM MODEL 2 ROM PC
  4. DAYTONA USA ROM MODEL 2 ROM MAC

  • DMA controllers: 20 DMA channels (10 channels each), 80 MHz memory access (dual memory access) per SHARC, 480 MB/s transfer rate (240 MB/s each).
  • DAYTONA USA ROM MODEL 2 ROM MAC

  • Floating-point units: 32/ 40‑bit operations, 240 MFLOPS (120 MFLOPS each), 80 MAC operations/sec (40 MACs/sec each).
  • Fixed-point instructions: 32‑bit instructions, 80 MIPS (40 MIPS each).
  • Coprocessor abilities: Floating decimal point operation function, axis rotation operation function, 3D matrix operation function, SOC, ALU, T&L.
  • GPU Geometry Engine DSP coprocessors: 2x ADSP-21062 SHARC 40 MHz.
  • daytona usa rom model 2 rom

    300,000 polygons/sec: Gouraud shading (software), 32-texel polygons.300,000 polygons/sec: All hardware effects, trilinear filtering, specular, 300-texel polygons.500,000 polygons/sec: Specular, 200-texel polygons.900,000 polygons/sec: Specular, 100- texel polygons.

    daytona usa rom model 2 rom

    Texture mapping performance: 100 MTexels/s, lighting.Polygon rendering performance: 100 MPixels/s, 900,000 vectors/sec.Tilemaps: 15 MPixels/s (16bpp), 30 MPixels/s (8bpp), 61 MPixels/s (4bpp).Rendering fillrate: 110 MPixels/s (16bpp), 230 MPixels/s (8bpp), 260 MPixels/s (4bpp).Gouraud lighting: 880,000 polygons/sec (floating-point), 1.5 million polygons/sec (fixed-point).Specular lighting: 900,000 polygons/sec.Flat lighting: 1.2 million polygons/sec (floating-point), 2 million polygons/sec (fixed-point).Geometry transformations: 6 million vertices/sec, 2 million polygons/sec.Multiplications: 61 million multiplies/sec (floating-point), 110 million multiplies/sec (fixed-point).Additions: 61 million adds/sec (floating-point), 110 million adds/sec (fixed-point).Arithmetic: 110 MFLOPS (floating-point), 210 MIPS (fixed-point).Microtexture size: Up to 128×128 pixels.Texture map resolution: Up to 1024×2048 pixels.Graphical hardware features: Flat shading, texture mapping, perspective correction, texture filtering, texture anti-aliasing, microtexture, diffuse reflection, specular reflection, specular lighting, alpha blending, transparency, rasterization, mipmapping, LOD, Z-buffering, point sampling, bilinear filtering, trilinear filtering.Display resolution: 496×384 pixels, 24 Hz HSync, progressive scan (non-interlaced), double-buffering.

    DAYTONA USA ROM MODEL 2 ROM GENERATOR

    Sega System 24 tilemap engine: 315‑5292 tilemap generator (32 MHz).Lockheed Martin rasterization & texture mapping processors: 315‑5646 (50 MHz), 315‑5647 (50 MHz).GPU graphics card: Sega Video Board 837-10072 50 MHz.DSP are modified by Sega with custom microcode for coprocessor and T&L capabilities. Floating-point units: 96 MFLOPS (16 MFLOPS each).Fixed-point arithmetic: 192 MIPS (32 MIPS each).Instruction set: 32‑bit instructions, 480 MIPS (80 MIPS each).Coprocessor abilities: Floating decimal point operation function, axis rotation operation function, 3D matrix operation function, ALU, DMA controllers, T&L (transform, clipping, lighting).GPU Geometry Engine DSP coprocessors: 6x Fujitsu TGP MB86234 16 MHz.

    DAYTONA USA ROM MODEL 2 ROM CODE

    The Model 2 and 2A-CRX use a custom DSP with internal code for the geometrizer, while 2B-CRX and 2C-CRX use well documented DSPs and upload the geometrizer code at startup to the DSP.Īccording to Yu Suzuki, the Sega Model 2B-CRX arcade system board developed for Fighting Vipers "has a slightly faster processing speed" and "a higher response to displaying more polygons". There are in fact four versions of the system: the original Model 2, and the Model 2A-CRX, Model 2B-CRX and Model 2C-CRX variants. It can handle 300,000 polygons per second.

    DAYTONA USA ROM MODEL 2 ROM PC

    It was the most powerful game system in its time, equivalent to the power of a PC graphics card in 1998, five years after the Model 2's release. The Model 2 also introduced the use of texture filtering and texture anti-aliasing, as well as trilinear filtering. The most noticeable improvement of the Model 2 over the Model 1 is texture mapping, which enables polygons to be painted with bitmap images, as opposed to the limited monotone flat shading that the previous board supported. It came into existence when General Electric approached Sega with some real-time texture mapping ASICs, which led to a commercial partnership in August 1992. The Model 2 was designed as the direct successor to the Model 1, and like its predecessor was released as a set of printed circuit boards to arcade operators, or packaged in bespoke cabinets created by Sega.












    Daytona usa rom model 2 rom